三维空间的形体给展现在二维屏幕上,是实时计算机图形学的主要应用,实时指每秒钟能生成30帧画面,否则称为离线

  • Project geometry primitives (3D triangles / polygons) onto the screen
  • Break projected primitives into fragments (pixels)
  • Gold standard in Video Game (Real-time Applications)